Thursday, June 1, 2006

If you’ve always wanted to live in a world populated by elves, dwarves and wizards, you don’t need to pay for a World of Warcraft subscription or buy the Special Extended DVD Trilogy Edition of The Lord of the Rings just yet. You could instead give Battle for Wesnoth a try — an open source turn-based strategy game in a fantasy setting. For the practically minded, “open-source” means that the code which the game is made of is available to anyone who wishes to use, redistribute or change it. It was created by volunteers and can be freely shared. Even the multiplayer online part of the game is free (no ads or spyware either).

But Wesnoth, as it is often abbreviated, is notable not only because it is free. While its graphics are simple by modern standards, the sheer number of units and scenarios that are available for the game is staggering. This is where the “open source” philosophy comes truly into play: anyone can contribute art or new campaigns. As of May 2006, the forum where users can share and discuss their own art contained over 25,000 messages. Most of this art is made available under the same open source terms as the game itself.

Battle for Wesnoth lets you command armies of units such as archers, swordmen, mages and gryphons during the course of a campaign consisting of multiple missions. Typically, your mission is to defeat an enemy leader, but some scenarios let you liberate a prisoner, find a lost artifact, traverse dangerous territories, and so on. Your best units can be taken from one mission to the next, “levelling up” in the process. Even units of the same type vary in their abilities, making the tactical use of the right unit at the right time very important.

The game is reminiscent of turn-based strategy classics such as Heroes of Might and Magic or Warlords. Throughout each campaign, the player is informed of the progress of the story. For instance, in the “Heir to the Throne” campaign, the player follows the story of Prince Konrad, who must reclaim the throne of Wesnoth from an evil queen.

The game was originally designed by David White, who is still the project’s lead developer. We exchanged e-mails with David about the state of open source gaming, the future of Wesnoth, and the collaborative aspects of game development.

David, thanks for taking our questions. Open source games suffer from the problem that very few people have all the abilities needed to make a good game: programming, graphics, story development, sound effects, music, and so on. When you started Battle for Wesnoth, how did you deal with this?

Not very well. 🙂

Version 0.1 of Wesnoth was developed entirely by me, and it was ugly. It had awful graphics, and no sound or music at all.

I think the best way to deal with the problem is to make an early version of the game which showcases the desired gameplay. Then, people with the appropriate skills who like the game will contribute. This worked out well with Wesnoth, anyhow, as I soon attracted a fine artist, Francisco Munoz, and once the graphics were decent, more people started wanting to help.

I noticed that the forum allows anyone to submit art for the game. How important have contributions from ordinary players been for development?

Well, as with almost any free software project, contributions from users have been very important. In the area of art, this is definitely so, though making a substantial contribution of art generally requires a reasonable amount of skill, so the number of people who can contribute art is somewhat limited.

This has meant that the number of people who contribute art is much smaller than, say, the number of people who contribute bug reports or feature requests. Still, there are plenty of good pixel artists out there, and we have had many good contributions from our community.

Also, within the game itself, it’s possible to directly download new campaigns from the Internet, many of which have been created by players. Do you think that, in essence, we are seeing the beginnings of applying “wiki” principles to game development?

On one hand, I see the ability to directly download new campaigns as a mild convenience — it wouldn’t be much more difficult for the user to, for instance, go to a web page and download campaigns.

On the other hand, it does blur the line between ‘developer created content’ and ‘user created content’ and so, like a Wiki, makes it much easier for any user to contribute to the game.

I think that for an Open Source game, making it as easy as possible for users to contribute content is a key way to help make the game succeed. We have tried hard to do this in Wesnoth. I don’t think that with something dynamic like a game, it’s quite as easy to make absolutely anyone be able to edit it or contribute as easily as they can in a Wiki, but we have tried to make it as easy as possible.

How do you moderate user-submitted content? Are there scenarios or graphics you have rejected because they crossed a line — sexual content, excessive violence, etc.?

Well, there are basically three levels of content acceptance:

  1. ‘Official’: content can be accepted into the game itself — the content will reside in our SVN repository, and will be in the tarballs released by developers.
  2. ‘Campaign Server’: Content can be allowed on the campaign server (the server which users can connect to in-game to download more content).
  3. ‘Disallowed’: Finally, content can be disallowed on the campaign server, which means that the creator could only distribute it using their own channels (for instance, having a web site people could download it from).

Content only makes it to (1) if the developers happen to like it very much. We don’t have any firm rules as to what is allowed and disallowed, and a campaign that has short-comings from the developer’s point of view might still be allowed if it is exceptional in other areas. As an example of this, the campaign ‘Under the Burning Suns’ contained explicit references to religion. To avoid controversy, we wanted to avoid references to religion in Wesnoth. However, recognizing the exceptional quality of the campaign, we decided to accept it into the official version of Wesnoth in spite of this one aspect we didn’t like.

Artwork containing nudity has also been a controversial point in the past, as has violence (particularly explicit depiction of blood). We generally take the point of view that we will review each item as it comes, rather than making blanket rules.

With regard to whether we allow things onto the campaign server, (2), our general policy is that to be allowed onto the campaign server, the content need only be licensed under the GPL. However, we reserve the right to remove content that we consider to be distasteful in any way. Fortunately, our content submitters are generally very reasonable, and we haven’t had to exercise this right.

Our aim is to keep Wesnoth appropriate for users of any age and background — of course, it contains some level of violence, but this is not depicted very explicitly, and only parents who do not want to expose their children to animated violence of any level need be concerned. For this reason, we also do not allow expletives on our forums or IRC channels.

How do you feel about games like “Second Life”, where players trade user-generated content for money?

I’ve never understood the appeal of games like that. I don’t enjoy cheating in games, and to me buying items with real money seems like cheating — except worse, since it actually costs money.

What changes to the game or gameplay do you anticipate in the coming months and years?

Well, we’ve avoided making many gameplay changes at all, since very early on in Wesnoth’s development. Wesnoth is meant to be a simple game, with simple gameplay, and ‘changing’ gameplay will probably lead to it being more complex. We want to keep it simple.

Changes will probably focus on improving existing features, and making the engine a little more customizable. Enhancing the multiplayer component is big on the list — we’ve progressively added more and more features on the server. We also want to add more graphical enhancement. For instance, a particle system to allow various combat effects.

If you had unlimited resources at your disposal to improve the game, what would you change about it?

Wesnoth was always designed to be a simple game, with simple goals. It has exceeded all the expectations I originally had for it. There is still some ‘polishing’ work going on, but really I don’t think there is too much I would dramatically change.

Probably the largest thing I can name is a much better AI than we currently have. I’m pretty happy with the AI developed for Wesnoth — I think it’s much better than AIs for most commercial games — but it could be better. That’s the only area of Wesnoth that I think could really be very dramatically improved.

I am pretty happy with our in-game graphics. Some people compare our graphics to modern commercial games, and think our graphics are laughably poor. We often get comments that our graphics are around the same quality as those seen in SNES or Genesis games, or PC games from a decade ago. (These people should try playing a strategy game on the SNES/Genesis/PC from this long ago; Wesnoth’s graphics are much better).

I am very happy with our graphics overall. I think our artists have done an excellent job of making the game look attractive without detracting from functionality. Adding 3D graphics, or changing the style of the 2D graphics would only be wasted effort in my mind — I think we’ve achieved a great balance of making the game easy and clear, while making it look good.

With unlimited resources, I would like some more storyline/cutscene images, and a nice new title screen, but these are relatively small concerns I think.

There are some enhancements to multiplayer I would like added — multiplayer campaigns is a long-time feature request. As are more options and features on the multiplayer server.

Overall though, if I had ‘unlimited resources’, I’d much rather develop an entirely new game. We don’t have enough good Open Source games — it’s a waste to pour all the resources we have into one. 🙂

Wesnoth has dwarves with guns, World of Warcraft has gnomes and goblins with explosives and flying machines — where do you, personally, define the limits of the fantasy genre? Are there scenarios playing in a steampunk world, or ones with modern technology? Would you allow those?

Actually we have Dwarves with ‘Thundersticks’ 🙂 — mysterious weapons that make a loud sound and do lots of damage, but are clumsy and unreliable. The developers do not comment on whether or not these ‘thundersticks’ are or are not like ‘guns’ on earth. We like to keep Wesnoth slightly mysterious, and leave some things up to the player’s interpretation, rather than spell it out.

We once used to have dragoons with pistols, and other weapons like that, but we made a very intentional decision to remove them.

I don’t like categorizing things into ‘genres’. Many people debate whether Wesnoth is an ‘RPG’, or ‘strategy game’, etc. I think the debate of what genre something is in is largely irrelevant.

We do have a vision for what the world of Wesnoth is like though — and Wesnoth is a world of ancient-era weaponry, with a little magic. Of Elves and Dwarves and Orcs. Very much inspired by Tolkien. I actually originally chose this setting because my focus was on technical excellence — writing a good, solid engine — not on creating a new fantasy world. I decided to stick with a very well-known, proven theme, figuring I couldn’t go wrong with it.

We probably wouldn’t allow anything that departs dramatically from the world we’ve made into the official version of the game, but we’d be happy to have it on our campaign server. The main attempt at a ‘total modification’ of Wesnoth is a project known as Spacenoth, which has a sci-fi/futuristic theme.

At this time though, there is no release of this project. I hope they do well though.

How do you feel about turn-based games like “Heroes of Might and Magic” with their massive army-building and resource management? Do you think there’s going to be an open source equivalent of this type of game soon?

I haven’t played Heroes of Might and Magic very much. The few times I have played it, I thought it was boring to be honest. I don’t like the type of game where one marches armies around a ‘large map’ and then must ‘zoom in’ to a different ‘battle field’ every time a battle takes place. I find games like that to take far too long, and tend to become tedious.

I would prefer a civilization or perhaps colonization type game. FreeCiv is nice, though it’s close to being a clone of Civilization II. I’d like an original game that had the same sort of theme as civilization, but with new and innovative rules.

Every online game and community is also a social space. Have you met interesting people through Wesnoth whom you would not have met otherwise? Are there other stories you can tell from the community — have there been real world meetups, chat rooms, etc.?

I’ve come into contact with lots of very interesting people through Wesnoth, and have learned a great deal from them. The Wesnoth developers — many of whom are from Europe — used the LSM conference in France in 2004 as an opportunity to meet each other. Nekeme, an organization dedicated to developing and promotion Free games was kind enough to sponsor two developers to go. Unfortunately, I was not able to attend, but the developers who did had a very nice time.

We have several IRC channels on irc.freenode.net, and the most popular ones — #wesnoth and #wesnoth-dev are usually fairly busy with both discussion about Wesnoth, and friendly discussion of other topics.

Also, the developers have tried to make a habit of playing “co-operative multiplayer” games against the AI. During these games, we use the in-game chat facility to get to know each other better, and discuss improvements to the game.

Are there other open source games that have personally impressed you, or that you enjoy playing?

I’m afraid I haven’t played many. I like RPGs, and I know lots of people love NetHack and similar games, but I much prefer party-based and generally more storyline-oriented RPGs.

FreeCiv is pretty well-done, though I am happy to play commercial games, and so I think Civilization 3 and Civilization 4 are both technically superior in virtually every regard. I think that’s an inevitable problem when you make an Open Source game a straight clone of a commercial game.

Probably the most promising Open Source game I’ve seen is GalaxyMage, but it still has a long way to go.

Honestly, I don’t play that many games. I like playing commercial RPGs, usually console-based, with my wife, and I occasionally like playing the commercial Civilization series. To play an Open Source game, it’d have to be very good, and appeal to my tastes, and I haven’t found any Open Source games like that, sadly.

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Wednesday, May 23, 2018

On Monday, San Jose, California, US-based software company Adobe Systems announced their plans to acquire California-based e-commerce handling web service Magento Commerce for 1.68 billion US dollars (USD). After Adobe made the announcement via their official website, Adobe’s stocks rose by around one percent, ending Monday extended trading at USD 238.10 per share.

Magento provides services for the creation of digital ads and handling of online transactions. Magento’s services are used by Nestlé, Coca-Cola, Warner Music, and Canon. The acquisition, which is expected to take place in the third fiscal quarter of this year, is to be an all-cash deal. Adobe is to acquire Magento from Permira equity firm. In 2015, Permira bought Magento from eBay, an eCommerce website. Adobe, in their official statement, said, “Magento Commerce Cloud will enable commerce to be seamlessly integrated into the Adobe Experience Cloud”.

Adobe also announced a buyback of shares worth USD eight billion by 2021. Magento’s CEO Mark Lavelle said, “Adobe and Magento share a vision for the future of digital experiences that brings together Adobe’s strength in content and data with Magento’s open commerce innovation […] We’re excited to join Adobe and believe this will be a great opportunity for our customers, partners and developer community”.

After the announcement, stocks of Magento’s competitors Shopify, Inc dropped by about 4.8%. They finished extended trading at USD 137.60 after the announcement.

Retrieved from “https://en.wikinews.org/w/index.php?title=Software_giant_Adobe_Systems_to_acquire_Magento_Commerce_for_US$1.68_billion&oldid=4556975”

Sunday, February 24, 2008

In the year 2000, Dries Buytaert created Drupal, a freely licensed and open source tool to manage websites, as a bulletin board for his college dorm. Since Dries released the software and a community of thousands of volunteer developers have added and improved modules, Drupal has grown immensely popular. Drupal won the overall Open CMS Award in 2007, and some speakers in Drupal’s spacious developer’s room at FOSDEM 2008 were dreaming aloud of its world domination.

Buytaert (now 29) just finished his doctoral thesis and has founded the start-up Acquia. The new company wants to become Drupal’s best friend, with the help of an all-star team and US$7 million collected from venture capitalists. Wikinews reporter Michaël Laurent sat down with Dries in Brussels to discuss these recent exciting developments.

Retrieved from “https://en.wikinews.org/w/index.php?title=Interview:_Drupal_founder_Dries_Buytaert_balances_community_and_company_interests&oldid=4567774”

Sunday, June 26, 2011

Scientists have identified more than 300 previously unknown species of land and sea creatures, according to a news release from the California Academy of Sciences. They were discovered on a six-week-long expedition that ended in early June, and focused on the Philippine island of Luzon.

The California Academy of Sciences, together with over two dozen Philippine colleagues, conducted the expedition that recorded the new terrestrial and marine life forms. Academy scientists who work in exotic places frequently discover new species, commonly only a few at one time. Finding 300 species that may be unknown on a single expedition is considered to be extraordinary, according to SF Gate.

The findings will be confirmed using microscopes and DNA sequencing. The identification, scientific description and classification of each specimen as new or old, could take many months or even years.

[W]e found new species during nearly every dive and hike as we surveyed the country’s reefs, rainforests, and the ocean floor.

The expedition leader, Terry Gosliner, an invertebrate zoologist who is also Dean of Science at the California academy, said, “The Philippines is one of the hottest of the hot spots for diverse and threatened life on Earth. Despite this designation, however, the biodiversity here is still relatively unknown, and we found new species during nearly every dive and hike as we surveyed the country’s reefs, rainforests, and the ocean floor. The species lists and distribution maps that we created during this expedition will help to inform future conservation decisions and ensure that this remarkable biodiversity is afforded the best possible chance of survival.” He emphasized the need for scientists to gather in-depth information about the rare life forms there so they can be given a chance to survive.

On the 42-day expedition, academy officials said in the news release that the creatures found include “dozens of new insects and spiders, deep-sea armored corals, ornate sea pens, bizarre new sea urchins and sea stars, a shrimp-eating swell shark, and over 50 colorful new sea slugs.”

Retrieved from “https://en.wikinews.org/w/index.php?title=Scientists_discover_300_new_species_on_island_of_Luzon_in_the_Philippines&oldid=1986792”

Sunday, February 24, 2008

In the year 2000, Dries Buytaert created Drupal, a freely licensed and open source tool to manage websites, as a bulletin board for his college dorm. Since Dries released the software and a community of thousands of volunteer developers have added and improved modules, Drupal has grown immensely popular. Drupal won the overall Open CMS Award in 2007, and some speakers in Drupal’s spacious developer’s room at FOSDEM 2008 were dreaming aloud of its world domination.

Buytaert (now 29) just finished his doctoral thesis and has founded the start-up Acquia. The new company wants to become Drupal’s best friend, with the help of an all-star team and US$7 million collected from venture capitalists. Wikinews reporter Michaël Laurent sat down with Dries in Brussels to discuss these recent exciting developments.

Retrieved from “https://en.wikinews.org/w/index.php?title=Interview:_Drupal_founder_Dries_Buytaert_balances_community_and_company_interests&oldid=4567774”

Sunday, June 29, 2014

Spain’s men’s national goalball team arrived in Espoo, Finland Friday for the start of the 2014 IBSA Goalball World Championships. The team comes into the tournament with the goal of securing a medal, which would qualify them for the 2016 Summer Paralympics in Rio de Janeiro. The team missed the 2012 Summer Paralympics.

Head coach Francisco Monreal said, “The objective is to reach the medal round, and qualify directly for the 2016 Games, but we need to be realistic and not think game by game, we can get a surprise. […] The competition will be decided in one game, head or tails, where it doesn’t matter what happened before. ((es))Spanish language: ?el objetivo previsto es alcanzar las medallas y clasificarnos directamente para los Juegos de 2016, pero hay que ser realistas y como no vayamos pensando partido a partido, nos podemos llevar una sorpresa. […] La competición se decidirá en un partido a cara o cruz, como son los cruces de cuartos, y donde no sirve de nada lo realizado en la primera fase

Coming into the competition, the team was ranked eleventh in the world based on the IBSA Unofficial rankings published late last month, down one spot from the April rankings. The team is scheduled to play their first game against the ninth ranked United States men’s team on Monday morning, before playing twenty-first ranked Germany later in the afternoon. Their other scheduled competitors in pool play are top ranked Iran, third ranked Algeria, seventh ranked Finland, twelfth ranked Czech Republic and twentieth ranked Ukraine. The team needs to finish in the top four in their group to advance to the second round.

The team’s roster includes Jose Daniel Fernández, Cristian Santamaria, Félix Vargas, Roman Martínez, Jesús Santana, and Javier Serrato. They are led by head coach Monreal, with assistant coach Carles Estrany and physiotherapist José Bravo. The team is drawn from around the country, with Santana playing for a club in the Canary Islands, Serrato playing for Valencia, Fernández for Madrid area Chamartín, Santamaría for Cantabria, Vargas coming from Barcelona and Martínez from Aragón.

Absent from the 2012 Summer Paralympics, the last major international competition the team competed in was the 2010 Goalball World Championships in Sheffield, England where the team finished fifth. In last year’s IBSA European Goalball Championships in Turkey, the team finished second, behind World Championship hosts and Paralympic gold medalists Finland.

Goalball was created in 1946, exclusively for people with a visual disability and designed to help with the rehabilitation of veterans returning from World War II. Play in the Paralympics consists of two twelve-minute periods, with a three minute break between halves. Players are blindfolded to ensure all are equally visually handicapped on-court, and the game can be stopped to ensure goggles are properly fitted. Standing in front of a long goal, they throw the ball at the opposition team’s net who in turn try to block it by listening to the ball, which contains a bell, and using their bodies to prevent the ball from going in. The audience is asked to remain silent during play.

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Friday, September 9, 2005

New Orleans, Louisiana —After Category 4 storm Hurricane Katrina slammed into New Orleans, on the night before August 29, 2005, several flood control constructions failed. Much of the city flooded through the openings. One of these was the flood wall forming one side of the 17th Street Canal, near Lake Pontchartrain. The U.S. Army Corps of Engineers (USACE) is the primary agency for engineering support during such emergencies. A USACE team was assessing the situation in New Orleans on the 29th, water flow was stopped September 2nd, and the breach was closed on September 5th.

Retrieved from “https://en.wikinews.org/w/index.php?title=How_the_Army_Corps_of_Engineers_closed_one_New_Orleans_breach&oldid=1982711”

Sunday, February 24, 2008

Hundreds of developers of freely licensed and open source software from all over Europe met in Brussels, Belgium this weekend for FOSDEM 2008. The 8th edition attracted considerably more visitors than previous editions, mainly from Belgium and its neighbouring countries the Netherlands, Germany, France and the United Kingdom, but also from other European countries and even from the United States.

During the conference weekend, presentations touched on programming languages, build systems, gaming (such as Battle for Wesnoth, Crystal Space, Globulation 2), packaging, virtualisation and web applications. The conference also has rooms (called DevRooms) were developers who usually work together via the internet can meet in real life and share thoughts on their projects; CentOS, Fedora, CrossDesktop, Drupal, GNOME, KDE, Mozilla, OpenSUSE and X.org had the biggest rooms this year. The corridors were filled with stands from organisations such as the Free Software Foundation Europe and the Free Knowledge Foundation, Debian, Ubuntu, OpenOffice.org, etc.

Since FOSDEM brings many European open software developers to Brussels, it also provides an important networking opportunity. FOSDEM traditionally kicks off Belgium-style on Friday with a beer event, but during the entire weekend several groups hold parties all over town. Wikinews reporters attended a barbecue hosted by the Electronic Frontier Foundation (EFF) on Friday for an interview with EFF and Open Rights Group representatives about the upcoming E.U. proposal to extend copyright for performers to 95 years. Wikinews also interviewed Drupal founder and Acquia CTO Dries Buytaert about Drupal and how Acquia will relate to the Drupal developer community.

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Tuesday, November 1, 2016

Wikinews attended the Rose City ComiCon comic-book convention in Tyler, Texas on Saturday. The event was held at the Lonestar Event Center and ran through Sunday evening.

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Actor Kevin McNally, most notably recognizable for his role in the Pirates of the Caribbean franchise, spoke at the event. Spectators offered up various questions, including: ‘If you attended Hogwarts Academy, to which house would you belong?’ and ‘Which is your favorite Doctor Who era?’ Australian actor Vernon Wells, who appeared in such notable films as Mad Max 2: The Road Warrior, Weird Science, and Commando was also present to chat with visitors and sign autographs.

Many attendees were present in various costumes, a practice often referred to as ‘cosplay’. Noted cosplayer Knightmage was present, offering signed prints depicting him in various character costumes. He offered attendees the opportunity to voluntarily donate to the Make-A-Wish Foundation.

Comic collector Kevin Dutton was on hand, offering for sale his collection of 28,000 comic books. A broad array of ‘geek-related’ items were also available including: custom Lego mini figures, specialty knives, Pokémon merchandise, fantasy game merchandise and more. A caricature artist was also present, selling custom drawn caricatures of attendees.

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Sunday, May 10, 2009

It happens once a year. Nearly all of Europe’s eyes are on 25 musical acts on finale night. Whether you love it or you hate it, it has your attention. Hundreds of millions are watching them. Whether viewers are waiting for the performance of a lifetime or a hilarious slip-up, for those three minutes their attention is owned by each respective singer.

That’s the feeling that the entrants in Moscow will know on Saturday, and it’s also the same feeling the eight singers who were interviewed by Wikinews have experienced. Last week, eight singers from eight different countries took time out of their various schedules to discuss their favorite moments from competing, their own personal anecdotes, advice they give to the performers this year in Moscow, who they think will win, and most importantly to them, what they’re doing now and what they’re offering to their audience.

This is the sixth and final interview set the English Wikinews will publish in the run-up to the semi-final and final rounds of the Eurovision Song Contest. Mike Halterman conducted all interviews, and will conduct additional interviews after the Contest. The final round airs May 16 at 9 p.m. CET; check with your national broadcaster’s website for possible delays. Where available, the Contest’s final round will also be broadcast on national radio.


Jessica Garlick, originally from Kidwelly in Wales, became famous in 2001 for her participation in the singing competition Pop Idol, where she finished in ninth place. Four months later, she won A Song for Europe, the British national selection for the Eurovision Song Contest, and went on to represent the United Kingdom two months later at the Eurovision 2002 final in Tallinn, with the song “Come Back.” She placed third, which turned out to be the best result for the United Kingdom for the decade. Now 27, married and a mother, Jessica Garlick is returning to music with a new set of priorities.

((Mike Halterman)) What projects are you working on? What can your fan base expect to see from you this year?

Jessica Garlick: Right now I’m busy promoting my new single “Hard Not to Fall” which is due to be released this month…it’s available to download from iTunes from 9th May, with the official release being 25th May. I’m also currently co-writing my album, which will be released later on this year. It really does feel great to be back in the music industry.

((Mike Halterman)) What were some of the best memories you have from going to Eurovision? What advice would you give to the singers going to Eurovision for the first time this year?

Jessica Garlick: Some of my best memories from doing Eurovision would be visiting Estonia, I don’t think it’s a place I’d ever have visited if it wasn’t for performing there, and it really is beautiful. While I was there during the week I had the opportunity to fly out into the Baltic Sea via helicopter and spend the afternoon on board HMS Chatham too. I was allowed to drive the frigate, and got to perform to the troops on board, who were so appreciative.

I have so many more, and met such amazing people during the whole promotion and run-up period as well as the Eurovision week itself. My only regret is not taking as many photos as I would have liked to. So my advice to others doing Eurovision would be [to] definitely take lots of pictures, and really enjoy your performance and everything that representing your country brings with it.

((Mike Halterman)) The music videos for this year are up at youtube.com/eurovision. Which songs are your favorites and which country do you think has the best chance of winning?

Jessica Garlick: I have been fortunate enough to have been able to perform alongside some of this year’s Eurovision entries, and was totally impressed! I love the Iceland entry this year…the song “Is it True?” is a really beautiful ballad, and Johanna sings it really well! I would say that from a song point of view, this is definitely my favourite song.

I do, however, think that the Ukraine could win this year! Svetlana‘s performance is crazy!! She’s absolutely wild! Her live performance is out of control! She is definitely “in it to win it”, and is going all out to ensure she does everything to make this happen. She is one to watch on the night for sure! There will definitely be something amazing going on on stage during her performance. She’ll keep you captivated, and make it memorable!!

((Mike Halterman)) A lot of the fans you had from when you were on Pop Idol and Eurovision 2002 don’t know the reason why you dropped out of music and out of sight. What happened? Also, do you find it difficult returning to the music industry after being away for six years?

Jessica Garlick: After Pop Idol and Eurovision I started to write songs…something I had never done before, and didn’t think I would be any good at. But I have been fortunate enough to travel the world since, co-writing with some of the world’s best songwriters. I decided to take a step out of the industry for a while in 2004 when I got married to my teenage sweetheart Owen.

I lost my passion for music for a while if I’m honest and we wanted to travel together for a bit, and actually moved to Australia for a short time, before I got totally broody. So in 2007 I gave birth to my little girl Olivia, and have been doing the wife and at-home mummy thing since, which I absolutely love!!

I made the decision to get back in the studio and start writing again in January of this year and it felt so good, and when I recorded “Hard Not to Fall” I knew it was a song that I wanted everyone to hear, and I completely got my passion and drive back for it. The music industry has changed a lot since I was last in it…but in actual fact it’s working better for me this time.

I have a lot more control, which is important to me, especially with Olivia being my main priority…I am first and foremost a mum, and I want to be a good one at that, and I’m also working with people that I really like and trust, which makes working together fun, and music should be fun. It’s definitely a lot harder this time around, as I am juggling “real life” too, and I can’t afford to be the selfish person that being successful in the industry can sometimes mean you have to be. I’m having the most wonderful time being back though, and am almost astounded by the great support I have from all my old fans. They’re the best!!

Ani Lorak, born Karolina Kuiek (the name “Ani Lorak” is “Karolina” spelled backwards), first became famous for her vocal talent in Russia and her native Ukraine in 1995. She took part in arguably the biggest performance of her career at Eurovision in 2008, placing second with the song “Shady Lady.” Celebrating her 30th birthday in September, she has kept up a busy schedule, including the release of a new album.

((Mike Halterman)) What projects are you working on? What can your fan base expect to see from you this year?

Ani Lorak: I’ve just released my new album called “Sontse” (The Sun). The album was written and recorded in Greece at the “VOX studio” by Dimitris Kontopoulos, who also helped with the song “Shady Lady” for Eurovision 2008. The album will be released not only in Ukraine but also in Russia.

In the autumn I plan to start a large tour of 25 cities in support of the new album. Also, we are planning to play some solo concerts in the Palace “Ukraine” in Kiev. I was pleasantly surprised when, at the beginning of the year, an award came to my office from the British radio station “Eurovision Song Contest Radio.” By audience vote, its listeners named me the “Best Female Singer for 2008” for my song “Shady Lady.” I don’t like to think ahead and to anticipate, but I’ll try to do as much as my energies will allow so people can be fulfilled in the future.

((Mike Halterman)) What were some of the best memories you have from going to Eurovision? What advice would you give to the singers going to Eurovision for the first time this year?

Ani Lorak: Because I participated in the contest only in 2008, I can remember it all: during the promotional tour I visited many countries in which I hadn’t been before. I met wonderful people: Dimitris Kontopoulos, Roberto Cavalli; I made new friends and supporters. [Editor’s note: Roberto Cavalli designed the diamond dress Ani Lorak wore during her Eurovision performance.] I had to work very diligently to get the result [I got].

In Eurovision I found the heart of this contest. The “Artistic Award”, which [they] usually hand to the best artist of the contest, [was given to me]; Raffaella Carrà invited me to her television program in Italy, and my tours took me further and further away geographically. I really liked the atmosphere of [the] contest. All the contestants were friendly, happy, helped each other, and supported one another. Those weeks were not simple, but very happy in my life.

I wish to all the participants lots of inspiration, tenacity, crazy energy, hard work and belief in yourself and your strength. It is not unachievable; the main thing is to settle for being frank and sincere to the audience.

((Mike Halterman)) The music videos for this year are up at youtube.com/eurovision. Which songs are your favorites and which country do you think has the best chance of winning?

Ani Lorak: I can say one thing – Eurovision is a very unpredictable contest, and to do any predictions is very difficult. I know that in Moscow this year there will be many very well-known professional artists: Sakis Rouvas and Patricia Kaas. The main thing in this contest is to enter the scene and present for your country 200%. I wish good luck to all participants, but I’ll root, as a patriot, for my country.

((Mike Halterman)) What goals have you not achieved yet in your career, but would like to eventually?

Ani Lorak: We have a proverb: “If you want God to laugh, then tell Him about your plans.” It’s important to have enough strength for my professional accomplishments, for my career, and for my eventual creative achievements. But all this must go together with my personal life. I want to realize my self-worth in all spheres. Maybe I’ll open my own clothing line.

But most importantly for me, every day I will raise the bar with regard to my professional development as a singer and artist. The main point – I have everything ahead of me, and I will go to [any lengths to] achieve my dreams — my Oscar is yet to come!

Marija Naumova, who goes by the stage name Marie N, is best-known to European audiences for winning the Eurovision Song Contest for Latvia in 2002 with her song “I Wanna.” The next year, she hosted the Contest in Riga with past Latvian entrant Ren?rs Kaupers. Now 35, she has moved a lot of her focus to musical theatre and is very serious about honing her talent.

((Mike Halterman)) What projects are you working on? What can your fan base expect to see from you this year?

Marie N: At this time I am a student at acting school in Paris, so now all [my] plans are more about theatre, but I also started to work on my new album and I hope that at the end of the year I [can] present that to [the] audience, but I think that at the moment it’s too early to talk about it. [smile]

((Mike Halterman)) What were some of the best memories you have from going to Eurovision? What advice would you give to the singers going to Eurovision for the first time this year?

Marie N: I liked everything during the week we spent there. We really had a lot of fun. The [atmosphere] was very professional, participants were very friendly…but the most emotional [part] was our trip back home – the way from Tallinn to Riga by bus with the police accompanying us and people waiting for us with flowers along the road…

The only advice is to enjoy every moment and especially the three minutes of the presentation – it is really something special. [smile]

((Mike Halterman)) The music videos for this year are up at youtube.com/eurovision. Which songs are your favorites and which country do you think has the best chance of winning?

Marie N: I think that there are a lot of songs which have chances to win, but it depends on the energy that [the] singers will bring with them [to] the stage on that special evening.

((Mike Halterman)) Which task was more fun for you, winning Eurovision or hosting it the next year? Which one made you more nervous, and why?

Marie N: Of course singing was more fun than the hosting because you are responsible only for yourself, but hosting brings a responsibility for the whole show. I wish all the best for all the participants; enjoy. [smile]

Niels Olsen, nicknamed “Noller,” (pictured, left) and his older brother Jørgen (right) make up the duo The Olsen Brothers. A well-known act in Denmark since the early 1970s, the duo successfully staked a new claim to relevance by winning the Eurovision Song Contest in 2000 with the entry “Fly on the Wings of Love.” Now 55, Niels Olsen uses every chance possible to let his audience know that age is simply a number, especially in Eurovision which tends to favor younger entrants.

((Mike Halterman)) What projects are you working on? What can your fan base expect to see from you this year?

Niels Olsen: We are working on a new album and we will make a small tour to Sweden, Norway and Denmark for the rest of the year, so that’s what our fans can expect. The album will be released in 2010.

((Mike Halterman)) What were some of the best memories you have from going to Eurovision? What advice would you give to the singers going to Eurovision for the first time this year?

Niels Olsen: The best memory…well, it’s hard to say…we had a lot of fantastic memories from Stockholm in 2000. We will never forget the love we received from the public in all the European countries right after Stockholm, and the response from the Swedish people at the event. Apropos, I said to my brother after the first performance, “Well, Jørgen, I think it could be possible for us to have a hit in Sweden!!”

I would say to a “new” artist: Remember that you are not the center of the universe, and in a world perspective, the situation is not that bad if you lose the Eurovision. Stick to the ones you love and try to involve people you believe in, not the ones who promise you everything in life. In our case we have had the same manager for 35 years, we have been working with our friend and producer Stig Kreutzfeldt for 25 years, and so on. We have [made] several hits the last 35 years with these fantastic friends.

((Mike Halterman)) The music videos for this year are up at youtube.com/eurovision. Which songs are your favorites and which country do you think has the best chance of winning?

Niels Olsen: Well, I haven’t heard all the songs, but I personally find the Danish, the English, and the Swedish songs very nice, but as I [said], I haven’t heard all the songs yet.

((Mike Halterman)) The Danish version of your winning song implies women “get better with age.” Which women in the entertainment industry do you think personify that sentiment, and why?

Niels Olsen: Personally I think my wife is still a beautiful woman, but I think as you said “getting better with age” is not the right word. My wife is still a lively and attractive woman, and we are both in love with life. I also think that a woman like Annie Lennox is a beautiful woman, even though she is past 50. (Sorry, [I know] we don’t talk about a woman’s age normally. Sorry, Miss Lennox.)

Hanna Pakarinen, from Lappeenranta in Finland, first became well-known in her home country for winning the Idols television series in 2004. In 2007, she was chosen to represent Finland at Eurovision, placing 17th in the final with the song “Leave Me Alone.” Her most recent album went gold this year, and she celebrated her 28th birthday last month, her combined CD sales having risen to over 180,000.

((Mike Halterman)) What projects are you working on? What can your fan base expect to see from you this year?

Hanna Pakarinen: I released my fourth album “Love in a Million Shades” earlier this year, and now I’m doing gigs around Finland.

((Mike Halterman)) What were some of the best memories you have from going to Eurovision? What advice would you give to the singers going to Eurovision for the first time this year?

Hanna Pakarinen: I think the best memory is the moment when I got up on stage in the finals. That was amazing!

It’s hard to give any advice, but I think the only thing that’s important is just to be yourself and have fun. [smile]

((Mike Halterman)) The music videos for this year are up at youtube.com/eurovision. Which songs are your favorites and which country do you think has the best chance of winning?

Hanna Pakarinen: Of course I think the best song is the Finnish song. [smile] It’s very hard to say who is going to win; it’s the same thing every year, you never know!

((Mike Halterman)) Apart from music, what are some things that are very close to your heart? How would you like to use your popularity to help others?

Hanna Pakarinen: My family and friends, of course, and my hometown and the lake there.

I’m not really a big fan of the idea of being a role model but I’m trying to do my best, showing and telling the fans that the most important thing is to love yourself and be who you are. And always trust yourself, of course!

Charlotte Perrelli, originally Charlotte Nilsson, was an alumnus of two popular “dansbands” in Sweden before winning the Eurovision Song Contest in 1999 with the song “Take Me to Your Heaven.” She quickly became one of Sweden’s most popular solo artists, and released six albums which all charted in the Swedish Top 40. In 2008 she returned to Eurovision with the highly favored “Hero,” only to be saved at the last minute by jury decision and ranking a low 18th out of 25 nations in the final round. Perrelli, now 34, discusses her achievements and favorite moments of the past decade.

((Mike Halterman)) What projects are you working on? What can your fan base expect to see from you this year?

Charlotte Perrelli: I’m searching for new songs to [include on] my upcoming album. I´m also on the jury for the Swedish TV show Talang (Talent; the Swedish version of the “___’s Got Talent!” TV series). They can expect a new album, hopefully this year.

((Mike Halterman)) You went to Eurovision twice, winning the Contest in 1999 and then also entering last year. What were some of the best memories you had from both times you went to Eurovision?

Charlotte Perrelli: The victory in Jerusalem in ’99 was fantastic, of course. My funniest memory was when Dana [International] fell on-stage, it was unbelievable and I felt sorry for her. Last year I had a lot of memories. Everything was so different from ’99. So much bigger!

((Mike Halterman)) The music videos for this year are up at youtube.com/eurovision. Which songs are your favorites and which country do you think has the best chance of winning?

Charlotte Perrelli: I like many of the songs this year, but I believe Norway will win.

((Mike Halterman)) Which of the songs you’ve recorded is your favorite?

Charlotte Perrelli: Hmm. I have many favorites, but “Black and Blue” from my last CD is a great song; [it was] written by Fredrik Kempe. I love the lyrics.

Sirouhi Haroutunyan, nicknamed Sirusho, has been one of the most popular pop singers in Armenia since the release of her first album at age 13. In 2008, she represented Armenia at Eurovision, finishing in fourth place with the song “Qélé, Qélé.” Now 22, she is close to finishing her bachelor’s degree while still keeping up an active pace of performances and studio sessions.

((Mike Halterman)) What projects are you working on? What can your fan base expect to see from you this year?

Sirusho: I am currently working on a few big projects, one of them is the new song”Time to Pray” that I have made with my colleagues from Eurovision, Boaz Mauda and Jelena Tomasevic. The song is a protest against war, and the English lyrics are written by the President of Israel, Shimon Peres. I am also working on my fourth album which will be released in [the] summer. I also premiered my new song in Greek, “Erotas”, and it is already number one [on] all the Armenian music charts. My fans are very strong and it’s only a pleasure to work hard for them.

((Mike Halterman)) What were some of the best memories you have from going to Eurovision? What advice would you give to the singers going to Eurovision for the first time this year?

Sirusho: Eurovision is a big fun festival. I don’t want to call it a competition, because the contestants become friends. I wish for the participants to really enjoy [themselves] and not be scared of it. Eurovision can give and take so much; it took my career to a new level, [and] now I work and have fans all over Europe and it’s amazing.

((Mike Halterman)) The music videos for this year are up at youtube.com/eurovision. Which songs are your favorites and which country do you think has the best chance of winning?

Sirusho: I have met some of this year’s participants in different countries where I was singing as a guest and they were doing their promo tours. I haven’t seen all the performances so I can’t judge. Also, Eurovision is all about unexpected surprises; that’s what makes it interesting.

((Mike Halterman)) You pursued a bachelor’s degree in international relations. How do you wish to utilize your degree? If you had to stop singing tomorrow, what kind of career would you want to pursue with the degree you hold?

Sirusho: International affairs is something that had interested me. I like to learn. I always tend to learn more but I don’t even want to think about stopping my career. I was born with it, it’s a big part of who I am, and even if something happens to my vocal cords, I can go on with writing and producing songs for my colleagues…[but] enough about that; I still have so much in me to give to myaudience!

Taj?i, born Tatjana Matejaš, shot to fame in Yugoslavia at the age of 19, achieving diamond sales with her signature hit “Hajde da ludujemo (Let’s Go Crazy). She performed the song at the Eurovision Song Contest in 1990, held in her hometown of Zagreb, and placed seventh. The war in the former Yugoslavia cut her career short, and she moved to the United States, where she has lived for the past 17 years. She now tours with her husband across the United States, performing selections of contemporary Christian music. At 38, she is overjoyed to “have it all”: a family of her own and the chance to make music on her own terms. Her career is chronicled on her website.

((Mike Halterman)) What projects are you working on? What can your fans in both America and in Europe expect to see from you this year?

Taj?i: Apart from my regular tours, which I do four a year, I am working on a show called “Need a Break,” which is a bit of a step from my spiritual music and more “everyday.” It’s more what mothers go through, with marriage and kids. It’s a funny show. What I do well is I tell stories. It’s how I am. It’s who I am. It’s why pop music didn’t work for me as an artist. This new format is great for me, it’s very fulfilling and I’m very excited and looking forward to it, being able to do that and explore musical styles.

I’m also hoping to go to Zagreb this year and bring my new music to them. I think it’s time. I’ve been away for 17 years, and they still play my old music, and occasionally I go there and do radio and television interviews…I don’t know, it’s time for them to see what I’m doing. Anyone can see my stuff online, but what I do best is live; there’s a lot of energy and power there that you can’t really see in a recording or in a video. It’s different when you’re actually in the room. I want to bring it to them and say, “Here, my countrymen, my old fans, this is who I am now. This is how I grew over the last 17 years.” Kind of like a reunion.

((Mike Halterman)) What were some of the best memories you have from going to Eurovision? What advice would you give to the singers going to Eurovision for the first time this year?

Taj?i: I really enjoyed performing, I enjoyed the energy, everyone coming together and singing, talking with other people about their careers. That was the highlight. I didn’t care for the press or the competition aspect, but there’s so much to think about, the whole country is looking at you. I don’t think it could ever be just about music, it’s more political. But there’s always stuff that comes with it when you have any kind of gathering like that.

The time I was there, I was the last representative before the fall of Yugoslavia, and it was during the unification of Europe, and everyone was a bit more tense and elevated in that regard…and I was so young to experience all of that. I don’t think I knew what to quite make of it. But it was a great experience, I’ll always remember it. The night of my life, one of them anyway.

It’s also very emotional because the singer who won that year sang about “unite unite, Europe.” It was perfect at that time. After he won, in the green room, he pulled a red rose from the bouquet and gave it to me, and he paid me some compliments. For a 19-year-old girl, that meant a lot.

My advice is to have fun, and do it with all your heart. Don’t do it for the sole reason to win, not to launch your career, but because you love it, and it’s what you do and you’re good at it. You can be an inspiration to someone and it can be more than just providing entertainment.

((Mike Halterman)) The music videos for this year are up at http://www.youtube.com/eurovision . Which songs are your favorites and which country do you think has the best chance of winning?

Taj?i: Since we’re in the middle of a tour, I kind of scrolled through, and I think the quality of the songs are really wonderful. I feel like I want to pack my bags and go to Europe for the summer, because I think this is going to be a summer for some great club music!

I’m partial to countries [who sing] in their original language, and I can see how a lot of countries, how even when they do the dance number and include ethnic elements, I like that.

I like the guy from Norway, I think he’s so sincere and didn’t look to me like he was “trying” anything, he was just being himself. The song is nice and happy. It doesn’t hurt that he’s really handsome, and has a good aura about him. He had so much energy, and he grabbed me right away, the way he moved, the way he sang, it just pulled me in.

I also love Malta, I’m a fan of the big ballads. She has a beautiful voice. And Cyprus, she “did it” for me too. I also like the French song as well, but I also love the French language in general. Bosnia has a good song too, they have a certain sentiment that they always pull from and it works for them. Croatia, I wasn’t too blown away, but I’m proud of them for still singing in Croatian, even though it may not sound as pretty as English to some people. Everything else, it was like, “It’s beautiful, but I’ve seen it before.”

Everything seems like Hollywood now, I guess because it’s the times we live in now. All the girls are so pretty and the hair and makeup are perfect, and now I feel like an old lady, but I miss the characters from different parts of the world. It’s influenced so much by Hollywood and the Western music industry. It was inevitable, the melting of it [East and West] all into one, so I’m partial to bringing some sort of local element into it. It comes with finding your identity and finding your place in the world as a country.

I volunteer and give my time to a local school and teach the schoolchildren ethnic dances. I live in the Midwest now, but I used to live in Los Angeles and New York where they are a little more aware of ethnic groups. I’m teaching them these dances to give them a little sense of what’s being lost to the new kinds of culture and music. I teach some kids who were adopted from other countries, and I wonder, wow, are they ever going to be able to sing a song in Bulgarian, or Italian, or what have you?

My kids are half-American and half-Croatian, and I see how in my own life, being “globalized” and how people are losing the ethnic folklore and culture and all that, so with my kids, I try to teach them language and how to dance, because it’s the way I grew up.

((Mike Halterman)) I watched a clip of your documentary on YouTube, and I noticed one of the comments, asking you “not to forget your home, Croatia,” and to come back because the fans there miss you. Now that you’ve made a life for yourself in America, do you ever see yourself moving back to Croatia with your family? Which country do you feel more ties and loyalty to, the United States or Croatia, and why?

Taj?i: I want to take the kids and at least spend a year there when they’re teenagers, so I can show them my country and so they can learn different things there. But I don’t know, once you leave, it’s hard to go back. I miss my country, I miss the history. I miss my roots. I miss running into a friend and talking about high school and grade school, stuff that you don’t have when you move away. I love what I do, and I love what America has to offer, and what America did offer to me. There’s a certain kind of freedom that you have that you can’t have in a smaller country.

I will always be Croatian, it doesn’t matter how long I stay here. When I go home to Croatia, when I go there, I feel like I’m home, but when I come back to America, I feel like I’m home here too. I guess I have to say that a person can be “home” anywhere if they have peace within themselves. You’re gonna miss a lot of things about places you have been, and I do miss Croatia. I want to show my kids where I grew up and the parks where I played. That just may be a sentiment I’m going through right now, I don’t know. I have a good life, my husband and kids, and I love being able to make the kind of music I want to, without any contracts or obligations. I’m very happy.

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